My avatar walks funny. She’s got kind of a sideways limp going on that I don’t know how to correct. Or, as Reese Witherspoon puts it in Walk The Line, I’ve got a hitch in my giddyup.
To avoid watching myself walk, I fly everywhere now. This is also good because I’m certain it’s only a matter of time before someone introduces large mammal predators to SecondLife. After all, in real life we have to walk cautiously, watching for coyotes, wolves, Ninjas and humpback whales, so why not in SecondLife? Fortunately, I don’t think I can be maimed or wounded in this world, unlike real life, where Ninja attacks are very, very real.
Because I can’t be hurt, I see no reason not to just tumble to the ground every time I stop flying. It saves time, and if I land in a patch of virtual gorse my character extracts herself effortlessly. However, it does make me look like sort of a doof to be gliding along effortlessly and then suddenly fall on my face.
What I’m wondering now is, how much should I care about looking like a doof? What’s the norm here? I live in San Francisco in real life, where looking like a doof is almost a city-wide sport, so I don’t have a big problem with it in any case, but I don’t want to get off on the wrong foot. So far I’ve spent a lot of time on Orientation Island, where no matter how doofy my fly-and-fall routine is, it’s still surpassed by the ultimate doofishness of watching people learn to walk. They walk right up to my face and just stand there, sometimes for minutes on end, while they figure out they can walk backwards. Sometimes we chat, standing with our noses squashed together. It would be threatening on a real street; here, I find it strangely endearing.
Got a story about your virtual gait, or advice on how to fall better? Drop me a line in the comments. Or just walk up, press your nose against my face and start talking.
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